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[Bloodthirst reload speed boost duration](https://i.imgur.com/j9ic W5o.jpg) !

[Critical hit chance gauge, Dire Need, Second Wind duration and Unseen Strike damage avoidance duration](https://i.imgur.com/Wl4ln18.jpg) !

If both the skill and the perk deck are equipped, the Hostage Taker icon will be shown if there are any hostages secured, otherwise the Muscle icon will be shown - Some skills (e.g.

Bloodthirst basic) do not currently function exactly the way they are described in the skill tree GUI, this mod follows their actual, incorrect implementations instead of adhering strictly to their descriptions - The Biker perk deck's indicators turn red (or to the 'negative' color set in Poco Hud) upon the limit of 10 kills being hit, during which the cooldown indicator momentarily shows the **shortest** cooldown instead of the longest one - Sociopath perks all share the exact same cooldown so only one indicator will be displayed, but the icon and text will change to indicate the most relevant occurrence - The Sixth Sense skill's sensing cooldown is only an approximation since each unit has their own separate cooldown - The Sixth Sense skill's detected unit counter **only** counts units that are currently highlighted by the skill.

## Credits - The localizations loading code was from *Tdl Q*'s excellent Lobby Player Info mod - This mod was requested by *slidedrum* - This mod was improved upon with feedback from *slidedrum* and *Mc Killem* (also; shoutout to *Sounds\_of\_the\_Future* as well for letting more people know of the existence of this mod prior to its formal release) ## Download [ ## Changelog 0.0.1 / revision 1: - Initial private release 0.0.1.1 / revision 2: - Replaced the Menu Setup:init_finalize() hook with a generic one applied on Setup:init_finalize() instead so it is invoked across all game states - Replaced the Network Game Setup:init_finalize() hook with one applied on Player Manager:spawned_player() to resolve issues with the setting adjustment being triggered too early 0.0.1.2 / revision 3: - Added additional hooks to force the Streaming Chunk KB setting back to 4096 for the following game states: - Main menu - Transitioning from in-game back to the main menu / lobby (applies to both contract termination and quits) - Level restarting - Ingame Lobby Menu State (i.e.

side-by-side with Poco Hud and all other BLT mods)**.

***Do not* put this mod inside the Poco Hud folder**.

This is by design to allow any skill changes that OVK make to take effect immediately, without requiring me to manually update my mirrored copy of the code within the mod for compliance with their new intent.

### For this reason, game updates *may* cause some trackers to incorrectly reflect certain skill states until I update them to account for the new changes.

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